- #Final fantasy 7 mod money how to#
- #Final fantasy 7 mod money 1080p#
- #Final fantasy 7 mod money install#
- #Final fantasy 7 mod money mod#
It's selling Final Fantasy 7 Remake for a premium $70 on PC, and that price is even steeper in other regions: €80 works out to almost $90 USD, for example. This would be disappointing for any game, but Square Enix has absolutely no excuse here.
#Final fantasy 7 mod money mod#
There's already a mod to disable dynamic resolution. It's a truly bizarre option to force on players, and seems like it may be the source of some of FF7 Remake's performance issues, too. The PC port does this too based on the framerate target you set-and gives you no option to disable it.
#Final fantasy 7 mod money 1080p#
On consoles, FF7 Remake uses dynamic resolution scaling to maintain a smooth framerate, meaning that your resolution might drop from 1440p to something closer to 1080p in the heat of battle to maintain 60 fps. The port also doesn't let you control resolution scaling, which is now a common option for balancing image quality and performance. Seems like a balance thing.There's no variable framerate option, no way to tweak anti-aliasing, toggle VSync, or control effects like motion blur. They are stronger now though and most summons have a statis effect tied to them as well. Therefore each summon materia can only be used once per battle. Summon materia only has 1 star and it begins mastered. It's helpful to have a seperate folder for each set of data files so you can tell which is which. This way you can swap to whichever version you want to play. When you want to play original game just copy the NT data files to another folder, and move the original data back in place.
#Final fantasy 7 mod money install#
Therefore I suggest you copy the vanilla game data files to another folder and install NT. To install the mod you have to swap out the files in the data folder. Still doable but something to keep in mind. Warning though, if you load up vanilla save files into NT mod far in the game you might be missing a lot of items, SP, levels, materia and other things you'd have at this point. No you don't have to start from scratch, you can load up any of your save files with the mod if you'd like. If you want to see the mod in action or have any questions about it, feel free to message me or watch my broadcast if I'm online. A lot of the fun in this modhas been discovering what's been altered or added. Might be even more stuff, I'm still playing through it myself. I highly recommend doing the first few at least, they give super useful accessories for this mod. The FC battles are repetitive and easy but the rewards are good. I love this feature so much saves a lot of time running back and forth. Any time a new Fort Condor battle is available, an NPC will appear wherever you at are in the story to let you instantly teleport to FC and back when you're done. Tweaked and New Battle Square fights / prizes. Eventually a new mode for the game will be released when it's finished. For example Barret gains attack power when hit in the front row, and defense when hit in the back row. They are basically a character-specific passive. Each character has innate abilities now. For example you get Morph materia outside Aeris' house instead of cover. Materia locations also been swapped around. Ultimate weapons and limit breaks have been moved to different locations, and often require a new boss fight. Diamond weapon is actually a worthy opponent. Some enemy skills were replaced / combined / tweaked / added When you visit major hub towns your party members will be somewhere doing their own thing.
#Final fantasy 7 mod money how to#
They are used to level up your characters an alternative way, which allows you to choose how to distribute your stats each time for customization. New feature of gaining SP after battles. Many models received new or fresh texture swaps Modified dialogue during certain sections Rebalanced weapon, armor and accessories. It offers a lot, but off the top of my head: