You will see an old woman who will call out to you.ĭrink the tea in front of you (her tea is poisoned, so don’t switch cups) Help him up, ask him about his life, and then bandage his wounds. You will have to agree to fight him and when you do, let him live. Head out of Birrianti and go to the right to meet Flanker the Assassin. Sleep outside of the village and you will be woken up by a wolfhound. Jann will stop you about halfway there and go himself. Go into the falls, select the message about the water healing disease and decide to go back to Urrustanti and put a stop to the plague yourself. Head to the falls and hand the ruffian your ticket.
#Inkle sorcery 4 walkthrough free
He will give you a free drink and a ticket to the Crystal Waterfall.
Talk to the bartender and give him his axe. Head to the tavern with your new best friend Jann. Just leave them to their weird, weird business. There is some kind of kind of children-running-amok festival happening. *Note* You cannot use magic while you have Jann as a friend. Talk to it and discover that it is a tiny annoying fairy thing called a Minimite. Go into a hut and offer friendship to a plague victim. The village has been infected with a plague. The shopkeeper will lead you to a man who needs a hole dug.Ĭast “BIG” to finish as soon as you start and collect 3 Gold, eat and sleep. She will give you some gold and a Golem will attack you. She will ask you if you want a magic or a combat reward. Locate the speaker and free her with the axe. Go to Aliana’s, knock and then open the door and call out. Tell him you appreciate it then ask him about the town.Īfter you talk, thank him and he will give you a Bomba (a food).Įnter the Woods at the junction and Move Carefully. Greet the owner and sit with the oldest man.īe nice and when he talks about the Crown, answer “Not if I can Help it.” Ignore the street kids and go to the tavern. When you see a village on the hill, go and enter Kristianti. Ignore it and edge away to the Left to avoid a Skunkbear fight. On your way, you will hear twigs breaking. You will fall, concentrate on landing well.Īt the base of a pit, keep walking. Go further into the mine, grope through the darkness and press on through the rocks. Kill him and search the room to find a silver key on his body. Then back to the map then “Go Left” in the mine. You will arrive at a door, try to open it, but it is locked.Ĭast a spell- “DIM” –to make him clumsy and kill him pretty easy.Īfter he is dead, try the machine, search the table and search the corners to find two emeralds. “Make a Break for the Entrance” and go inside. Take the “Climb” option to go up to the mine. Moving along, you will find some heads on a stick. You will come across a praying spot, but you can’t use it now. Make camp, but be prepared to kill a ferocious bat, then sleep. Climb to the top of the beehive tree and you will find some beeswax and a ration of food. Help him down and he will give you a spellbook page. Investigate the noise to find an old man hanging out in a tree. Look Left, then Right and finally Look Around. Use your new flute and cast JIG to make them dance like lunatics and usher them back to town.īack at the hill, you will come to a fork in the road. Head out and you will find a few bandits looking to score some of your stuff. *Note* Pushing him away will just let you go to the Inn.Īt The Storage House, purchase Bag of Teeth, Bamboo Pipe and the Axe. When the villager eyeballs you, greet him and tell him you want to buy equipment.
Get your Spellbook and then go buy 4 Rations. Take all 24 Gold from the start, don’t even kind of argue.